In card magic, there are numerous secret moves, or "sleights," that self-respecting Magicians in PA For Kids Parties must master. I still remember spending hours, days, and weeks practicing maneuvers like the medial side pass, the Elmsley count, the glide, and many others. I got fairly good, although my professional magician friends can run circles around me. I was a pretty good amateur, but I was never a master.
Among the sleights is a group called "forces." These are moves where you provide a participant an apparently free choice in picking a card, but in reality you control which card they pick. And in this category, you can find two general kinds of forces:
Those that are 100% guaranteed and will work each and every time, without fail. The downside is these forces sometimes look only a little convoluted and unnatural.
The ones that rely more on psychology and perfect timing on the the main Magicians in PA For Kids Parties, and work most of the Magicians in PA For Kids Parties time, but success isn't guaranteed. The upside is that, when these forces work, they look completely natural.
We're going to share the 2nd category here, because it's a group that parallels the world that you, as a leader, face every day.
See, the question that's probably going throughout your head-and the question that goes through the magician's head-regarding category #2 is, "What goes on if they pick the incorrect card?"
In other words, "What goes on if the master plan doesn't work?"
The clear answer depends on what sort of a magician you are. If you're a bad magician, you get flustered, start sweating profusely, and tell the participant how stupid they're since they did it wrong.
If you're a good Magicians in PA For Kids Parties, however, you already have a Plan B. In reality, you've several of them. A number of the choices are:
switch to a different trick that doesn't require you to know which card they've picked
have them use the card they did pick as a "selector" card to then force the initial card
have them go through the card and return it to the deck, at which point you control the card to a place in the deck where you could glimpse it to learn its identity and then proceed as if they had picked the first force card
Remember that in none of those options may be the participant designed to feel like they screwed up or did something wrong.
Now, think of the participant as your customer or client. You want them to have a certain action, you expect them to take a certain action. That action might be:
returning a signed contract to you by a particular date
placing the same order they've placed, like clockwork, every month for days gone by six years
inviting you to bid on the latest project
But what if they do not? What if they do different things? Imagine if they pick the incorrect card?
Do you have a Plan B? Have you got several of these? Put simply, are you experiencing options?
A good Magicians in PA For Kids Parties knows the craft so well he or she can improvise a solution. Are you aware your craft--your industry, your products, your basic skills--so well as possible lead a "wrong card" situation to a successful solution? And can you take action without making the client feel like they did something wrong?